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[英文教程] Blender+ZBrush+PS游戏概念剑场景原画设计教程

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发表于 2024-11-19 13:29:51 | 显示全部楼层 |阅读模式
Olivier has worked on several major franchises, and is experienced in concepting for both film and games. This detailed guide aims to help artists through every step of the design and illustration process, from crafting a compelling backstory for the prop to translating it into unique visual elements. You’ll learn the complete process, from how to create striking thumbnails, refine your designs, sculpt in 3D using ZBrush, through to professionally rendering your prop using Octane Render.

https://pan.baidu.com/share/init?surl=6oDK3_U_8V4ZaaHokz09iQ&pwd=m835
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