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In this tutorial, I will model the Water Bottle Pouch in Clo3d or Marvelous designer software. Then I retopology the model with the help of 3ds Max and Zbrush software. After retopology, I add details to the model with the help of Zbrush software. Then I UV the Low Poly model in the RizomUV software. Finally, I bake in Substance 3d Painter software and add it to the texture model. I have also taught you how to use the new Substance Painter tool, the Path tool.
https://pan.baidu.com/share/init?surl=uEZwtN24psptoFJF3sozLQ&pwd=dds5 |
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