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Unreal Engine 4 Marketplace Bundle 1 Mar 2019
Unreal Engine 4 Marketplace Bundle 1 Mar 2019
资源信息 | Information
虚幻引擎4市场捆绑包2019年3月1日
信息:
包括:
BoneIKFootPlacementSystem.rar
Low Poly Stylized Environment 414.rar
Tropical Village.rar
UE4 Materials Pack Vol。 1.rar
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热带村庄
热带村庄是一个高品质的自然和模块化的小屋包,拥有超过230个资产,以建立一个美丽和郁郁葱葱的自然场景。竹子和金属小屋可以使用超模块化的部件来构建超模块化部件,从而创建多层次的内部和外部建筑。在您的热带地区居住,拥有超过85种道具和植被资产,包括油桶,岩石,香蕉植物和渔船。
特征:
•能够创建内部多层楼层 - 我们为您提供超级模块化的部件,可以混合搭配,创造出各种各样的建筑小屋
•动态材质 - 可以调整的参数范围,为任何资产提供各种不同的视觉效果
•智能可着色材料 - 树叶具有调整粗糙度,次表面散射和色调的参数。
•Triplanar映射岩石 - 无论模型的规模如何,都允许纹理保真度保持一致
•可调整的地形纹理 - 油漆走道和泥土路径,帮助打破变化的地面。还配有高度混合岩面。
•大量的植被 - 椰子树,香蕉树,地面植物,树叶,竹子,鳄梨树等,以帮助填补你的场景
•LOD表示树木和道具
需要定制工作吗?
发送电子邮件至[email protected]
有关我们服务的更多信息,请访问:http://www.polypixel3d.com/services/
技术细节
资产清单:
大约35个支柱资产(每个都有完整的LOD)
超过100个超模块件用于小屋
50植被资产(Catcus,Palm等)
环境世界的声音
Polycount:
树木:500-6500(LOD以50%的增量减少)
地面植物:100-2500
道具:250-3500(LOD以50%的增量减少)
小屋部分:250-500
纹理尺寸:
地形:2048x2048s
树:2048x2048s
地面植物:2048x2048s
道具:2048x2048s
房子:2048x2048s
预期平台:PC
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低聚风格化环境
各种资产构建Lowpoly环境。底座颜色160,纹理160 3d网格。适用于快速原型制作或任何风格化的最终产品所有材料都是可调整的,可以使用新的纹理或颜色进行定制。
特征:
•320(160个网眼颜色材料+ 160个相同的网格,组织纹理uvs)
•所有材料都易于调整,可以使用新的纹理或颜色进行定制
•自动景观(具有材料功能)+可绘制的景观层+油漆准备好的树叶类型+可绘制的景观草
•双面树叶材料,具有表面下和颜色校正设置
•水(波浪/水坑设置 - 自动边缘检测和海岸着色 - 深度颜色变化)
•所有材料的风选项•雪选项(通过计算景观的曲线角度自动积雪)
•所有材质的第二个叠加纹理选项。噪音纹理是可选的(可以关闭)
•广泛的lowpoly风格模型(具有合适的uvs)
•完全加载的演示级别地图(在屏幕截图中显示)•角色模型已经装配好并可以与第三人称第一人称角色BP一起使用
•1辆车已经装配好并准备好与车辆BP一起使用
•火焰粒子,天空盒和云纹理
技术细节
缩放到史诗骨架?是
PBR:是的
纹理数量:25
纹理尺寸:512至2k
碰撞:是(手放置基本形状碰撞对象)(自动生成复杂对象)
顶点数:
•树木 - 100至1000,1套树木1k至5k
•叶子灌木丛80至200,草丛18至400
•岩石 - 40至280•悬崖 - 100至340•山脉 - 100至1500
•野营工具 - 80至600•角色-456
•车辆 - 400至1000 LOD:否
网格数:320(160个网格与颜色材料+ 160个相同的网格与组纹理uvs)
主材料数量:5
实例材料数量:70
预期平台:PC / PS4 / Xbox / Mobile / VR
平台测试:PC
文件:没有
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2骨骼IK足部放置系统
把脚放在地上!该组件将通过从每只脚进行线迹来实现。如果需要,它还可以调节臀部以使脚接触地面。
不需要IK骨骼!这将适用于默认动画,免费入门包动画等等!
每只脚都有一条线迹,可以独立定位。还可以抵消骨盆/髋骨,让脚触及较低的地面。
示例项目还为Walk,Run和Sprint复制了事件。克劳奇也包括在内,胶囊具有平滑的重新过渡
技术细节
特征:
- 评论,易于理解蓝图
- 多人游戏支持
- 使用Actor组件,轻松添加到您的角色
- 轻松的蓝图迁移
包括:
- 带有Walk,strafe和crouch的示例项目
- Actor组件,易于实现
- 带有调试信息的UMG
- 示例蹲伏状态(胶囊的平滑重新尺寸)
- 使用Epic的默认和Anim Starter Pack动画
更新日志:
v1.0.4
- 删除未使用的变量
- 修正了与4.11的兼容性
- 不再支持4.8,4.9和4.10
V1.0.3
- 添加了更多评论
- 添加输入esc以退出游戏
- 小错误修复
V1.0.2
- 简化项目并删除不需要的功能
- 添加了界面并删除了不需要的演员表
- 更换相机以在不移动时围绕播放器旋转
- 移动时启用UseControllerDesiredRotation
这个平滑的旋转角色面向前方
- 为FootPlacement添加了模式枚举
- 重组以简化代码迁移
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UE4 Materials Pack Vol。 1
一系列用于虚幻引擎4的高质量材料。首批包括金属,木材,混凝土,塑料,水和汽车油漆。
Unreal Engine 4 Marketplace Bundle 1 Mar 2019
Info:
Includes:
BoneIKFootPlacementSystem.rar
Low Poly Stylized Environment 414.rar
Tropical Village.rar
UE4 Materials Pack Vol. 1.rar
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Tropical Village
Tropical Village is a high quality nature and modular huts pack with over 230 assets to build a beautiful and lush nature scene. The bamboo and metal huts can be built using hyper modular pieces to hyper modular pieces to create a multi-level interior and exterior building. Populate your Tropical area with over 85 props and vegetation assets ranging from oil drums, rocks, banana plant, and fishing boats.
Features:
• Ability to create multi-level floors with interiors – we give you hyper modular pieces that can be mixed and match to create an endless variety of building huts
• Dynamic Material – range of parameters that can be adjusted to give a large variety of different visuals for any of the assets
• Smart Tintable Materials – foliage has parameters to adjust roughness, subsurface scattering, and tint.
• Triplanar mapped rocks – allows for texture fidelity to stay consistent no matter what the scale of the model
• Tileable terrain textures – paint walkways and dirt paths, help break up ground with variation. Also comes with height blended rock faces.
• Tons of vegetation – coconut palms, banana trees, ground plants, leaves, bamboo, avocado trees, etc.to help fill up your scene
• LOD states for trees & props
Need Customization Work?
Send us an email at [email protected]
For more information about our services please visit: http://www.polypixel3d.com/services/
Technical Details
Asset List:
Around 35 Prop Assets (each with full LODs)
Over 100 hyper modular pieces for huts
50 Vegetation Assets (Catcus, Palm, etc.)
Ambient World Sounds
Polycount:
Trees: 500-6500 (LODs decrease in 50% increments)
Ground Plants: 100-2500
Props: 250-3500 (LODs decrease in 50% increments)
Hut parts: 250-500
Texture Sizes:
Terrain: 2048x2048s
Trees:2048x2048s
Ground Plants: 2048x2048s
Props: 2048x2048s
House pieces: 2048x2048s
Intended Platform: PC
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Low Poly Stylized Environment
All variety of assets to build a Lowpoly Environment. Base colored 160, textured 160 3d meshes. Perfect for quick prototyping or any stylized final product All materials are tweakable and can be customized with new textures or colors.
Features:
• 320 (160 meshes with color materials + 160 same meshes with group textured uvs)
• All materials are easy tweakable and can be customized with new textures or colors
• Automated landscape (with material functions) + paintable landscape layers + paint ready foliage types + paintable landscape grass
• Double sided foliage materials with subsurface & color correction settings
• Water (with waves/puddles settings – auto edge detection and coloring on shores – depth color variations)
• Wind option for all of the materials • Snow option (auto snow cover by calculating the curve angles of the landscape)
• 2nd overlay texture option for all of the materials. Noise texture is optional (can be closed)
• Wide collection of lowpoly stylized models (with proper uvs)
• Fully loaded demo level map (showed on screenshots) • Character Model rigged and ready for using with 3rd person 1st person character BPs
• 1 vehicle is rigged and ready for using with vehicle BPs
• Fire particles, skybox & clouds texture
Technical Details
Scaled to Epic Skeleton? Yes
PBR: Yes
Number of Textures: 25
Texture sizes: 512 to 2k
Collision: Yes (hand placed basic shape collision objects) (complex objects auto generated)
Vertex Count:
• Trees- 100 to 1000, 1 set of trees 1k to 5k
• Foliage- bushes 80 to 200, grass- 18 to 400
• Rocks- 40 to 280 • Cliffs- 100 to 340 • Mountains- 100 to 1500
• Camping Tools – 80 to 600 • Character –456
• Vehicles- 400 to 1000 LODs: no
Number of Meshes: 320 (160 meshes with color materials + 160 same meshes with group textured uvs)
Number of Master materials: 5
Number of instanced materials: 70
Intended Platform: PC / PS4 / Xbox / Mobile / VR
Platforms Tested: PC
Documentation: No
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2 Bone IK Foot Placement System
Keep your feet on the ground! This component will do just that by doing a line trace from each foot. It also adjusts the hip down if needed to allow the feet to touch the ground.
No IK bones required! This will work with the default animations, the free starter pack animations and more!
Each foot has a line trace to position them independently. Also offsets pelvis/hip bone to allow foot to touch lower ground.
Example project also has replicated events for Walk, Run, and Sprint. Crouch is also included, and the capsule has a smooth re-size transition
Technical Details
Features:
– Commented, Easy To Understand Blueprints
– Multiplayer Support
– Uses Actor Component, Easily Add To Your Character
– Easy blueprint migration
Includes:
– Example project with Walk, strafe, and crouch
– Actor component for easy implementation
– UMG With Debug Information
– Example crouch state (Smooth re-size of capsule)
– Uses Epic’s default and Anim Starter Pack animations
Changelog:
v1.0.4
– Removed unused variables
– Fixed compatibility with 4.11
– Dropped support for 4.8, 4.9, and 4.10
v1.0.3
– Added more comments
– Added input esc to quit game
– Small bug fixes
v1.0.2
– Simplified project and removed unneeded features
– Added interface and removed unneeded casts
– Changed camera to rotate around player while not moving
– Enables UseControllerDesiredRotation when moving
This smooth rotates character to face forward
– Added Mode Enum for FootPlacement
– Reorganized to ease code migration
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UE4 Materials Pack Vol. 1
A collection of high quality materials for use in Unreal Engine 4. First volume includes metals, wood, concrete, plastics, water, and car paint.
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